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What is the best way to vis-optimize big open maps? I'm not talking about compile time optimization but in game opt. : r/hammer
![I have a metal staircase, but when it's walked over, it doesn't make metal footstep sounds because of the player clip. Any alternate way to create a metal staircase in which the I have a metal staircase, but when it's walked over, it doesn't make metal footstep sounds because of the player clip. Any alternate way to create a metal staircase in which the](https://i.redd.it/y4k86g4xsqy61.jpg)
I have a metal staircase, but when it's walked over, it doesn't make metal footstep sounds because of the player clip. Any alternate way to create a metal staircase in which the
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